private Rigidbody rb;
Epic Quest
using UnityEngine;
rb.AddForce(movement * speed);
if (Input.GetButtonDown("Jump") && IsGrounded()) { rb.AddForce(new Vector3(0f, jumpForce, 0f), ForceMode.Impulse); } } only games github
public class PlayerController : MonoBehaviour { public float speed = 5.0f; public float jumpForce = 10.0f; private Rigidbody rb; Epic Quest using UnityEngine; rb
Vector3 movement = new Vector3(moveX, 0.0f, moveZ); private Rigidbody rb